We need more games getting unexpected sequels. Too often, the first game release may not be exactly what the developers intended. Or in some cases, it was more of a test run for a larger concept.
So, I’m glad to see that Ashes of the Singularity II was announced.
Ashes of the Singularity II remains a massive game
One of the selling points of the original Ashes of the Singularity was the massive scale of its battles. You could control hundreds of units in battles. Many of the jokes about the game stem from its status as a benchmark game.
But I do think it had a lot of value as a game in the RTS genre, simply from the standpoint of showing what was possible for large-scale battles. That size and scale won’t go to the wayside in the sequel, as Oxide Games is promising humongous battles: