"I had the surreal experience of building an open-world, post-apocalyptic multiplayer survival game in the Wasteland universe for Brian Fargo," says Brian Hicks. "Not knowing that Fallout 76 was a thing and coming."

The announcement of Bethesda's Fallout MMO was just the first bomb to detonate over the development of InXile's survival game. When the second dropped, it killed off the project altogether.

Long before Clockwork Revolution , the upcoming RPG that featured in this summer's Xbox Showcase, InXile was working on a persistent-server Wasteland game completely outside its wheelhouse. The project was led by Hicks, who had been the director of DayZ during its pomp and an instrumental figure in the invention of the battle royale genre. He joined Fargo's studio in 2017—writing his final

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