"[Ra Ra Boom] was our first game, so a lot of it was trial and error and learning, but it was six years to get the game out the door," Bergman told Polygon in a video interview. "It was quite the journey. COVID actually was wild, man. Because COVID happened, that was a huge challenge. We're such a small team, and everybody had all these big solutions for how to do development during COVID, and we're just like, 'I don't know, man, let's just talk on Slack a lot.'”
Inside the six-year battle to get a sci-fi cheerleader beat

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