Roguelites have grown to become one of the more enduring genres in video games in the past decade. It’s a style that works with smaller teams because it emphasizes tight gameplay loops and procedurally generated levels that offer nearly endless replayability.
Cellar Door Games found success with “Rogue Legacy.” “Dead Cells” put Motion Twin on the map. Supergiant Games found massive success with “Hades.” Brownies Inc., a Japanese studio founded by Shinichi Kameoka, who worked on the “Mana” series, hopes to find similar success with “Towa and the Guardians of the Sacred Tree.”
NARRATIVE SETS UP GAMEPLAY It has all the roguelite hallmarks. It has procedurally generated levels with players able to choose their path and focus on power-ups called graces that last through a run. When players ev