Vampire: The Masquerade - Bloodlines 2 has been a long time coming, that's for sure. I first attended a hands-off preview of the original project by Hardsuit Labs at E3 2019. Back then, I hoped to play the full game in 2021, but then Paradox Interactive boldly removed Hardsuit Labs from the project and accepted a brand new pitch from The Chinese Room, adding another four years to the development of this long-anticipated RPG sequel.
Ahead of Gamescom 2025, I played the game's opening missions and quite enjoyed that slice of Bloodlines 2. During a convention, I got to play even further than that, but that portion is still embargoed until a later date. What is not embargoed, though, is my chat with a few key members of the development team: Design Director Jey Hicks, Level Designer Catarin