NASCAR fans have been waiting forever for a console game that truly captures the roar of stock cars, the strategy of pit stops, and the nail-biting drama of a late-race battle. When NASCAR 25 was announced, it felt like the answer to those prayers.

Developed by iRacing using Unreal Engine 5, a huge upgrade from the outdated NASCAR Heat tech, the game promised laser-scanned tracks for pinpoint accuracy, authentic rosters across the Cup, Xfinity, Trucks, and ARCA series, and a deep career mode packed with “turning points” that let players make game-changing decisions on and off the track.

It was billed as the rebirth of NASCAR gaming, with features like customizable drivers, vehicles, contracts, and staff management to climb from ARCA garage to Cup champion. On paper, it sounded like the

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