The return of Electronic Arts' skate. series is a live-service, multiplayer venture developed by Full Circle. Perhaps surprisingly, it's a fairly faithful reboot, adapting the original trilogy's beloved Flick-It control system and keeping the same relatively grounded atmosphere but also embracing the absurdity of the medium. Its controversial, online-only vision to become a destination for not only skating, but simply hanging out is also quite interesting, but I can't help but feel skate. is desperately missing one of the series' best features.

For all that Skate has long gotten right with its gameplay and its depiction of skating culture, it's also made a hilarious tradition out of an unavoidable part of real-life skateboarding: bailing. This is where Skate embraces the inh

See Full Page