Given how few first-person videogames make a successful transition to the big screen, it’s surprising how easy Genki Kawamura ‘s “ Exit 8 ” makes it look. But perhaps the key to not losing much in translation is not having much to lose in the first place. The concept of popular walking game “The Exit 8,” from developers Kotake Create, is so spartan as to be practically monastic. You are lost in a labyrinthine, overlit, Japanese metro tunnel, and the only way to find your way out of its Escher-like infinity-loop construction is to spot its “anomalies” — tiny, deliberate deviations from the previously established norm.
While comparisons to cult sci-fi “Cube” are inevitable, “Exit 8” is simpler, cleaner and less bothered by reasoning out the premise. Instead, the trick here is that, abse