In a post-Balatro world, everything is a roguelike. Mahjong? That's a roguelike . Minesweeper? It's a roguelike. Those weird coin pusher machines that are for some reason present in every English seaside town? You better believe they're roguelikes .
In that company, a slot machine roguelike seems almost obvious, though CloverPit certainly injects the idea with plenty of personality. Rather than a casino, you're sat in what appears to be some sort of prison cell (maybe in Hell?), with crispy, low-poly graphics selling the grungy feel perfectly.
Like Balatro, the game is based around ever-increasing antes, here called deadlines. You get three rounds to try and earn enough money to hit the target, by playing spins on the slot machine. Succeed, and you move on to a new, higher deadline. Fail