In a new video, Sony’s Mark Cerny and AMD’s Jack Huynh sat down to discuss Project Amethyst, which is the technology expected to power the PS6. While we didn’t receive any updates about the unannounced PlayStation console, we did learn a little more about how it will push the limits of gaming tech.
The PS5 and PS5 Pro can both deliver ray-traced graphics, but this takes a big toll on the systems’ GPU, which is why you often see games running at 30 frames per second when ray tracing is enabled. Sony and AMD are refining the process for ray tracing and path tracing to alleviate some of the stress on the GPU. Machine Learning (or AI) will play a major role in this, and should not only result in less stress on the GPU, but also better graphics and smoother gameplay.
Some of the discussion ca