India’s gaming and interactive media sector is projected to triple from $2.4 billion in FY25 to $7.8 billion by FY30, even as it grapples with the loss of nearly half its potential market size due to the recent ban on real money gaming (RMG), according to a new report by BITKRAFT Ventures and Redseer Strategy Consultants.
The sector would have reached approximately $4 billion this year had RMG remained operational, meaning the ban has effectively eliminated 40-50% of the overall market, according to Anuj Tandon, partner and head of emerging markets at BITKRAFT Ventures. “We are missing almost 40 to 50% of the market share,” Tandon said, explaining the impact of the regulatory intervention.
Despite this setback, the report maintains strong growth projections, driven by three key factors:

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