Forgotten Realms: Adventures In Faerûn provides plenty of new material for Dungeons & Dragons DMs, and that naturally includes a fresh assortment of magic items. While the list of seven items in the book's Magic Items chapter isn't extensive, the inclusions are interesting enough to make up for it.
From the Harper Pin seen in Baldur's Gate 3 to Myrkul's Crown of Horns, D&D 's newest magic items focus on the lore and possibilities of Faerûn. Even so, they're all flexible enough to fit into other settings, although the descriptions might require a little tweaking. That being said, involving the most powerful new items in any campaign could reshape the course of events, so DMs would be well-advised to tread cautiously.
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