When I look back on my years of PC gaming, I realize they're punctuated by a bunch of you had to be there kind of moments. It's the type of experience that, for better or worse, makes it an instant PC gaming classic.

I'm immediately reminded of my early days in Rust, back when I naively wandered into open structures and fell victim to trap bases. It took several embarrassing deaths, but eventually I realized there's a whole strategy around building fully-furnished fake shelters to bait, trap, and kill rival players. Sometimes they run out of the basement and blow you up, sometimes they just leave you to starve. Either way, I can't mind my business and I'm paying for it.

It's the perfect encapsulation of the creative antagonism that both infuriates me and makes me cry with laughter, but s

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