For a medium that often requires small armies to bring worlds to life, video games are strangely resistant to actually crediting the people involved during development. A developer might work on a title for years only to leave or be laid off, then never get their name attached to a project. Some publishers will delay telling audiences who's working on a game until the last possible minute. And on the off chance that a credit is given, the nods tend to be vague. The narrative-driven, slice-of-life RPG Demonschool goes in another direction entirely.

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