Around a month ago, Ubisoft confirmed that Assassin's Creed Shadows, the latest mainline entry in the publisher's biggest open world franchise, would release on Nintendo Switch 2 on December 2. The game's engine, the latest version of Anvil, featured many big improvements , ushering the franchise into the next generation with technologies like:
The Nintendo Switch 2 platform, however, is far less powerful than the platforms on which the game was first released on (PC, PlayStation 5, and Xbox Series S|X). According to Ubisoft's Project Lead Programmer Bruno, the developers had to fundamentally redesign how the world is rendered and even how the game systems of Assassin's Creed Shadows interact with each other.
Core simulation systems like clouds and cloth are preserved but heavily opt

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