That’s another year of video games down, and I don’t know about you, but my fingers are sore from all the button-mashing and joystick rotations. Games seem to be getting longer, sprawling between 60 and more than 100 hours. On one hand, that’s great. For $70 a game, I want my money’s worth. On the other hand, a shorter 12 to 15-hour game can feel like a blessing, especially when you’ve got a catalog to get to, and the next big game is always right around the corner. So, I suppose if there were a unifying theme concerning this year in video games, it would be time. This consideration of time certainly applies to release schedules and time spent playing games. But it’s a theme that informs many of the games on the list this year. What would we do for more time? Where did the time go? And wha

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