In a recent interview on Nightdive Studios' Deep Dive podcast , former Looking Glass Studios programmer Marc LeBlanc talked about how he sees the System Shock Remake's success as proof that there is an audience for games that challenge their players' critical thinking and ingenuity, and that he hopes to see more developers respond to that in the future.
"One of the things that we're seeing with the [System Shock] remake is a new generation of folks discovering the game that demands more from them," said LeBlanc. "This is a game without a real quest log."
LeBlanc then pointed out how, when the original game released, quest logs and organized in-game journals weren't a given in RPGs: System Shock and its predecessors were games that encouraged you to take notes, and connect the dots yourse