Many years before Seeing Red was a Pixar movie about menstruation, “seeing red” perfectly encapsulated Nintendo’s early foray into the VR space, the Virtual Boy. It wasn’t a wearable, like the PlayStation VR and Quests of today, but a tabletop headset users peer into, similar to a Victorian-era stereoscope. Like the original Game Boy, it was a monochrome device, only instead of swamp-water green, all the games were depicted in vivid red against a deep black background.

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