You know something is off in Battlefield when piloting a multi-million dollar metal box with a building-leveling cannon mounted on the end is a bigger risk than hoofing it across the map.
That was the state of last month's Battlefield 6 beta: tanks, helicopters, jets, and especially jeeps could never get much room to vroom before getting blasted by any number of anti-armor rockets, laser-guided missiles, stationary cannons, mines, or sticky explosives.
A month ahead of launch, we have our first acknowledgement from DICE that vehicle balance needs work via lead producer David Sirland.
The exchange began with a video of leaked Operation Firestorm gameplay depicting an engineer sniping and firing rockets from the map's highest tower. To critics of Battlefield 6's controversial "open weapon