Ready, player one: Virtual learning is here to stay — and it’s leveling up how kids learn in the classroom.

Matthew Schmidt of the University of Georgia is working to enhance virtual learning tools across the state through his project, Gaming 4 Good . Designed to engage neurodivergent students, the initiative uses video game-based learning to spark interest in science, technology, engineering, arts, and mathematics, or STEAM.

He believes this innovative approach could have a broader impact on education, especially as virtual learning continues to grow.

“After the pandemic, I became a very popular guy,” Schmidt told The Atlanta Journal-Constitution. “All of a sudden, people are having conversations about online learning and about tools that you never heard discussed outside of educati

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