This piece discusses themes around disordered eating, dieting, and diet culture throughout.

I've spent far too much of my life deeply entrenched in diet culture and all of the bullshit that surrounds it, which made the early chapters of Consume Me feel like a terrifyingly accurate time capsule.

The game serves as a semi-autobiographical take on co-creator Jenny Jiao Hsia's adolescent years in the early 2010s—from her final year of high school into college, all while dealing with bog-standard teenage girl woes like dating, chores, an ever-increasing mountain of schoolwork, and dieting.

It's shocking how many parallels I was able to draw between Jenny's experience and my own, both growing up and even now well into my adulthood. The self-deprecation, the ever-piling goals for what is ultim

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