When Pax Dei launched in early access last year, I was pretty excited. Developer Mainframe Industries painted a vivid picture of clashing kingdoms, a player-run economy, and even the ability to become, essentially, the Pope. What we got initially was a pretty generic survival crafting game where simply making a pair of trousers took almost as long as it would in real life.

Since then, the team's introduced player-to-player trading, a magic system, an expanded PvP area and a variety of tweaks and changes—including the world itself being transformed, to better facilitate more players and building projects. And now it's gearing up to leave early access, with the 1.0 launch set for October 16 .

Unfortunately, the players never really took to it, outside of the diehards. Active players quickl

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