The $3.8-billion domestic gaming industry is bracing for a reset as real money gaming (RMG)—once the dominant revenue driver—recedes into the background. With the Promotion and Regulation of Online Gaming Act, 2025, imposing a blanket ban on RMG, developers and investors are moving quickly to tap non-RMG segments such as casual titles, mid-core games and esports, where early signs point to sustained growth.
From RMG dependence to in-app purchase boom
Although India has one of the world’s largest gamer bases at over 400 million, monetisation has long been its weak spot. Average revenue per user (Arpu) is just $3.03, compared with $68 in China and $215 in the US. The gap, however, could begin to close. A report by venture capital firm Lightbox and gaming commerce platform Rooter has