Seeing cinematic inspiration in video games is nothing new. In 1988, Snatcher saw a young Hideo Kojima doing the best Blade Runner impression that the MSX2 platform would allow; even Spielberg himself got on the schtick as a writer-producer on 1999’s Medal of Honor , giving birth to a sea of military shooters aping the bloody chaos of Saving Private Ryan .
Beginning with the Uncharted series, and later perfected in The Last of Us , Sony Interactive Entertainment has made playable cinematic experiences its bread and butter over the last two decades. Pulling from the visual language of directors like Alfonso Cuarón and, again, Steven Spielberg , PlayStation games have become synonymous with theatricality to the point where Hollywood’s A-list — actors and directors —