It's unusual that Steven Lisberger's 1982 cyber-thriller "Tron" should become such a long-lasting franchise, given how deeply entrenched it is in a 1980s understanding of computers. The film attempted to bank on the rising popularity of video games in the United States, unaware that the industry was about to experience a multi-year bust (there's a reason why Nintendo called their home gaming console an "Entertainment System" instead of anything with the phrase "video game" in it). Indeed, the first "Tron" wasn't nearly as big a hit as Disney had hoped for. It made about $50 million on a $17 million budget, and raked in another $70 million in tie-in arcade cabinets and other merch, but that wasn't the "Star Wars"-sized mega-hit Disney was planning on. The fact that Disney ever wanted to r

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