Keeper is the type of game Xbox has been missing for so many years.

Recently launched on Xbox Game Pass, Keeper was developed by Double-Fine, the studio that brought you games like Psychonauts, Brütal Legend and more. What defines a Double Fine game, at least in my opinion, is an emphasis on experimentation and Keeper is arguably the best example of Double Fine’s knack for out-of-the-box game design so far.

Keeper’s lead protagonist is a lone, old, decrepit lighthouse standing vigil at the edge of an island. After a chance encounter with a bird named Twig, the lighthouse topples over before sprouting vine-like legs and wooden eyebrows before standing up and taking its first steps. The lighthouse’s motives aren’t explicitly stated but after stumbling around and getting used to its new app

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