YORKTON - As we are on the eve of Halloween – that delightfully ghoulish time of year – what could be a better game to review than one called Making Monsters.

In this one players take on the role of mad scientists – think two-to-four Dr. Frankenstein's if you will – gathering at the Monster Maker Science Fair, where – like back in their school days – they are trying to create the best project – yes a monster on renown.

It sounds creepy and dark – and designers Jonathan Gilmour-Long, and David Gordon (I) could have gone that route easily enough given the theme – but that’s not the case with Making Monsters.

This is much more a Saturday morning cartoon monster feel to it, so it’s heavier on fun than it is dripping blood – and that’s a good thing as it broadens the audience pool. In that r

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