I really love The Outer Worlds 2—so much so that even after reviewing it , I've already started my second character. One thing that stood out to me, though, is that you can't side with the Arcadia system's resident collectivist surveillance state, the Protectorate—you can't even earn or lose reputation points with them like the other factions, and Protectorate NPCs are almost uniformly hostile.
According to creative director Leonard Boyarsky, it was fairly late in development that Obsidian cut off this path.
"In this one, we're like, Okay, now we're going to do old school Obsidian, Troika, old Interplay," Boyarsky said in an interview with PC Gamer. "We really wanted to harken back to that—which was what me and [Fallout 1 director Tim Cain] originally wanted to do with the first one."

PC Gamer

AlterNet
The Daily Beast
OK Magazine
Women's Wear Daily Lifestyle