A Model World
It took a lot of trial and error to accurately depict the size of a Toys R Us and to figure out the best camera placement for filming, notes Weinberg, who says that when Cianfrance first looked at this exact 3D model of the store, which served as a blueprint for the production design crew, he told her, “It’s not large enough, it’s not going to feel expansive enough.” To accommodate the moving camera, flyaway walls had to be built. Manchester’s hideaway is positioned at the bottom of the model, overlooking the toy shelves and the cash registers in the far back.
It took a lot of trial and error to accurately depict the size of a Toys R Us and to figure out the best camera placement for filming, notes Weinberg, who says that when Cianfrance first looked at this exact 3D model

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