The God Slayer is the next big project in development at Chinese developer Pathea Games, known for My Time at Portia, My Time at Sandrock, and the upcoming third installment in that series, My Time at Evershine.

With The God Slayer, the studio is challenging itself with a more mature open world steampunk action RPG, not to mention switching engines from Unity to Epic's Unreal Engine 5. I recently interviewed Zifei Wu, founder and creative director at Pathea Games, to learn more about the game. During that conversation, I also inquired about the studio's stance on using generative AI tools during game development. You can find his answer below.

I think the only AI we use is when we're iterating. Like, for example, we say okay, we want this character to be a female salesperson, and then

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