Ewoud van der Werf’s Schim is an action game in which a little shadowy character gets lost. Players are supposed to be reunited with the character, but traveling with shadows is the only method of motion. You jump from one shadow to another and ride on the forms of people, animals, cars, and everyday objects. The game is time-based, observational, and revolves around the concept that light can open new opportunities.

In Schim, every space is dynamic and full of small details that determine the areas to explore. Schim combines easy controls and smart solutions that provide movement with a smooth and playful feel. It is aimed at people who like to explore quietly, discover something unique, and the world that narrates itself through color, movement, and intelligent level design. But some pl

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