Metal Gear Solid Delta: Snake Eater launched a few days ago on PC, PlayStation 5, and Xbox Series S|X. Developed by Virtuos, the remake of MGS3 is powered by Unreal Engine 5 but lacks a few features that PC gamers have come to expect lately.

For example, the game uses Software Lumen for global illumination, but there's a way to enable Ray Traced Lumen for better visual results, albeit at a performance cost. YouTuber MxBenchmarkPC provided the guide on how to:

Go to AppData\Local\MGSDelta\Saved\Config\Windows and open the Engine.ini file. Then, add the following commands to the bottom of the Engine.ini file:

[SystemSettings]

r.Lumen.HardwareRayTracing=1

r.Lumen.Reflections.HardwareRayTracing=1

r.Lumen.ScreenProbeGather.HardwareRayTracing=1

r.LumenScene.DirectLighting.HardwareRayTra

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