Co-showrunner Neil Druckmann didn’t leave HBO’s “The Last of Us” on a whim . The head of PlayStation’s Naughty Dog video game studio left because he’d accomplished the “crazy goal” he set out to when adapting his critically acclaimed and widely beloved video game franchise for television.
“Our goals for the show — I had multiple goals, some of them were selfish. I wanted to elevate ‘The Last of Us’ beyond the people that have played the game,” he told Variety in an interview this week ahead of Sunday’s Emmy Awards. “I felt like that story could find a bigger audience for people that will never play video games. I wanted to elevate Naughty Dog, and PlayStation has been a home for me for 21 years now, and it’s given me all the support to tell these wonderful stories, and I wanted to e