Just recently, the director of Final Fantasy VII Remake Intergrade mentioned that Game-Key Cards for Switch 2 were somewhat of a necessary evil , stating that load times from a physical cartridge are inferior to that found on an SSD.
Now, in an interview with VGC , Resident Evil Requiem director Koshi Nakanishi has seemingly contradicted this viewpoint when asked about the decision to utilise Game-Key Cards. His response was simple:
"It’s not a development decision for us, it’s more of a sales strategy decision."
Welp. It seems we're not going to get a definitive answer on this, with publishers offering various reasons as to why they're opting to use Game-Key Cards for their Switch 2 games. Nakanishi's statement here lends credibility to the assumption that cost is a major facto