When we talk about ‘addiction’, the first thing that probably comes to our mind is substance abuse, or the excessive use of alcohol, pain medications or illegal drugs in a way that is detrimental to self, society, or both. However, another ‘addiction’ that is drawing increasing concern is that of online gaming – so much so that the WHO recognised it as a mental health condition in 2018.
Furthermore, the issue assumes greater significance in a country like India, which is now home to 20% of the global gamer population, with 591 million individuals playing games across platforms, according to a report published by the Interactive Entertainment and Innovation Council, a community-based platform to facilitate growth and innovation within the interactive media, tech and entertainment eco